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Opposite Ocean Part II


4.0 ( 4320 ratings )
Игры Образование Викторины Словесные
Разработчик NRCC Games
0.99 USD

Part II includes 180 new puzzle sentences for Luna and Leo. Help Luna and Leo, young magicians at Magic School, as they dive into the ocean beside the castle. Luna and Leo choose the bubble word antonyms to solve the whale puzzles. The enchanted clam awards beautiful pearls and jewels to add to your sunken treasure chest.

Begin your ocean adventure choosing to play as either Luna or Leo, beginning to master the magic of words. In this adventure, Luna and Leo must correctly identify the antonym that is the opposite of the keyword in the whale puzzle sentences.

Earn a beautiful pearl when you drag the correct bubble word to the enchanted clam. See the clam spout bubbles when you drag an incorrect word bubble. A mermaid appear with a bonus jewel when you get 5 correct antonyms in a row. A squid squirts ink when you get 5 antonyms incorrect in a row.

Play more NRCC Games

Website: www.nr.edu/it for more information on our games
Contact: [email protected]

Luna & Leo Series
1) Same Sound Spell Bound (homophones / homonyms)
2) Same Meaning Magic (synonyms)
3) Same Meaning Magic Part II (synonyms)
4) Opposite Ocean (antonyms)
5) Opposite Ocean Part II (antonyms)
6) Grammar Dragon (parts of speech)

Math Series
1) Portion Platter (fractions and decimals)
2) Factor Race (Algebra factor equations)

Reading Series
1) Spelling Cat (spelling)
2) Aesops Quest (reading comprehension)

FOR TEACHERS AND PARENTS
Opposite Ocean is a learning game where the player uses antonyms to develop cognitive reading skills. The touch mechanic of the game engages children in a hands-on learning process, implementing kinesthetic learning. The game incorporates Oral Language and Reading to the particular grade level, based upon excerpts from grade-appropriate reading materials.

The recommended graded levels are as follows:

2nd grade: Very Easy
3rd grade: Easy
4th grade: Medium
5th grade: Hard
6th grade: Very Hard

All components of the game are developed in-house. The Virginia Standards of Learning targeted are for:

ORAL LANGUAGE
2.2 d) Identify and use synonyms and antonyms.

READING
2.7 c) Use knowledge of antonyms and synonyms.

3.4
b) Use knowledge of roots, affixes, synonyms, and antonyms.
c) Apply meaning clues, language structure, and phonetic strategies.

4.4 b) Use knowledge of roots, affixes, synonyms, and antonyms and homophones.

4.8 g) Use correct spelling for frequently used words, including common homophones.

5.4
a) Use context to clarify meaning of unfamiliar words and phrases.
b) Use context and sentence structure to determine meanings and differentiate among multiple meanings of words.
c) Use knowledge of roots, affixes, synonyms, antonyms and homophones.
f) Develop vocabulary by listening and reading a variety of texts.

6.4
b) Use context and sentence structure to determine meanings and differentiate among multiple meanings of words.
f) Extend general and specialized vocabulary through speaking, listening, reading, and writing.

CREDITS

NRCC Games Team
Cody Beasley - Artist
Jason Clemons - Design Team
Adrian Lowry - Programmer
Justin Price - Programmer
Carmel Stowers - Design Team
Heather Walters - Design Team/Artist
Jerry Light - Testing
Carlotta Eaton - Project Director ([email protected])

This game is made possible with an Enhancing Education Through Technology competitive grant from the Virginia Department of Education.

New River Community College (NRCC) is a comprehensive community college located in the New River Valley of Virginia. NRCC is part of the Virginia Community College System consisting of 23 colleges located on 40 statewide campuses. At NRCC you can prepare for the future with any of our various occupational programs or college transfer courses. See more information about our Game Design and Information Technology degrees at www.nr.edu/it